12/9/10

Improve

25/26 nov 2010
Symposium The Future of PLAY

Experience Design, Konstfack - Stockholm

Designing experience and through time.

Emphasis shifts from looking at to participating in. (action)

Who designs our time?
Who designs our space?
Who designs our lives?
changing perspectives

Playing
Free Voluntary
Open Ended
Participatory

Allowing Play, acknowledge Play.
And what it means to us (art design science the world and beyond).

Designing time/systems/possibilities.
Opening up the options.
Predicting/designing the future.
yes yes!

How to keep people in flow.
Support in the right moment in the right time.
Challenge + Skill, Flow (flow X apathy)

Stuart Brown: Play is more than fun. (on TED.com)
15th century: all ages play, solo/body/games/
we may have lost something in our culture
playing, exploring the possible
doing something for it’s own sake
the act of doing is more important then the purpose
jump up and down when you feel bad
playing is practical and problem solving
curiosity exploration
we should be able and allowed to be chaotic/screaming
imaginative solo play
storytelling
what does play do for the brain??~
~ nothing lights the brain like play
play important for our survival
opposite of play is not work but depression
neoteny retention of immature qualities into adulthood
play history, your own
“explore backwards  as far as you can go to the most clear joyful playful image that you have and begin to build from the motion of that into how that connects to your life now”
enrich life
course: from play to innovation - D-school, design school at Stanford.

Stage art

Clear the space.
Focus on details an dthe whole pocutre at the same time.
Whatever happens, keep on breathing.
When the mistakes appears - embrace it and share it.
Play with it.
Emerging in the present moment.
If you run out on mistakes, shift focus.
Communication/rules and roles/structured trust/improvisations/risk/serendipity


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